What To Expect From Augmented Reality In 5 Years

Introduction

The world of augmented reality is still in its infancy. But many people are already dreaming of the day when they can use AR to play video games, create 3D art, and even find their way around town without getting lost. While these applications may seem like science fiction today, they could be a reality soon thanks to developments in AR technology that are happening right now. Here’s what you can expect from augmented reality in the next five years:

Augmented reality will be smaller and more portable.

You can expect to see AR technology become more compact and portable. In the next five years, it will be possible for you to carry around your own personal augmented reality device in your pocket or purse.

You’ll also be able to use AR on smaller devices like phones and tablets, which means that there will be no need for bulky headsets or glasses anymore! This is great news because most people won’t want to wear something cumbersome on their face all day long just so they can use this new technology; instead they’d rather keep things simple while still being able to access information on demand wherever they go (and whenever they want).

And last but certainly not least: augmented reality platforms are expanding beyond smartphones into other categories such as cars, watches/wristbands/jewelry etcetera…

AR will have a larger array of interactive elements.

This is where the technology will really start to break away from its current limitations. As AR becomes more advanced and incorporates more complex interactions, it will become easier for users to interact with the virtual world.

For example: imagine that you’re sitting at your desk and want to know what time it is in New York City. You pull out your phone–but instead of opening an app or searching through a list of recent searches, all you have to do is look up in front of you at where the time zone map should be hanging on the wall (or on top of your monitor). You point at it with one finger (or use two fingers) and press down slightly; then when prompted by voice command or visual cue (such as an arrow), touch another location on the screen with another finger (or both). The map zooms out until only one city remains highlighted while its name appears underneath along with its current date/time information

Augmented reality will have a stronger focus on storytelling.

  • Augmented reality has the potential to be a powerful storytelling tool.
  • AR can help teachers and students engage with stories in new ways.
  • It’s likely that augmented reality will be incorporated into school curriculums, allowing students to visualize concepts that they can’t see or touch (for example, how a plant grows over time).

Devices with AR capabilities might become more common than smartphones.

The potential of AR will be realized when it becomes the norm, not just for gamers and developers but for all users. Imagine if you could take a walk down your street and see information about every single building on it? Or when all products in stores were tagged with augmented reality markers that allowed you to virtually try them on before buying them?

Imagine being able to view an entire city in 3D without having to travel there or spend hours poring over maps and guidebooks, or even just seeing what’s around the corner before walking into traffic!

Mobile AR will adapt to the individual user’s needs.

In a few years, mobile AR will not just be able to adapt to the user’s needs but also their preferences and interests. It will be able to automatically switch between modes based on where you are or what time of day it is–for example, switching from work mode when you get home at night and into relax mode when you wake up in the morning.

The future of AR is bright, though there are some limitations that we need to bear in mind as developers

The future of AR is bright, though there are some limitations that we need to bear in mind as developers.

The most obvious limitation at the moment is hardware support. Most devices don’t come with an AR-enabled camera or sensors by default–you have to buy an additional sensor or ask your users for permission before using them (like you do with location services). This means that only a small percentage of current devices can run apps that use AR features, making it difficult to reach a wide audience without spending time adding support for other platforms like Android and iOS into your app.

Another issue is battery life: while running complex algorithms all day long isn’t going to drain your battery too much when playing games like Pokemon Go or Clash Royale where the phone stays mostly idle during gameplay (unless you’re constantly walking), it’s another story when trying something more demanding like augmented reality shopping experiences where consumers may walk around stores looking at products from different angles while interacting with them through their phones’ cameras and screens simultaneously – this could quickly drain batteries if implemented poorly!

Conclusion

Augmented reality is still in its infancy, but it has the potential to change the way we interact with technology and each other. We’re excited to see what new apps and devices come out in the next five years!

Leon Harkrader

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